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    New World Guide: Attributes, Weapon Classes, and Character Builds

    Are you confused by all the stats and weapon classes in New World? Then look no further. This guide will help you get to grips with the basics of New World’s weapon systems and basic attributes to help you on your way to building a powerful character.

    INTRODUCTION TO STATS IN NEW WORLD

    It may not be immediately clear to you on how to invest points into your new character – but don’t fret! Unlike most other games, you’ll have ample opportunity to experiment with your build without having to permanently commit to your stats thanks to the ability to respec. All respecs are free until you hit level 20, and by the time you go over that level, the price to redistribute points in your character won’t break the bank.

    Apart from the omission of static classes, New World sets itself apart from other RPGs’ character-building traditions with five main stats that contribute to your character’s overall build. You will gain a few points to put towards each of these stats every time you gain a new level. Every stat has a milestone that, once reached, offers some nice passive bonuses for your character.

    As with weapons, you can respec your stats to your heart’s content – especially if you decide to re-roll your ranged damage dealer into a tank at some point in your playthrough.

    Every weapon class benefits from one or more of the five main stats or attributes in New World.

    New World

    Strength

    Strength impacts the effectiveness of your melee attacks in New World. However, the relationship between your damage output and your Strength depends on the weapon class. Two-handed weapons like War Hammers and Great Axes are determined entirely by your strength stat, while weapons like the Hatchet, Sword, and Spear also depend on Dexterity as a secondary stat.

    Here are the bonuses you unlock every time you reach new milestone in the stat:

    50 Strength: +5% damage to melee light attacks, +10% mining speed

    100 Strength: +10% damage to melee heavy attacks, +20 encumbrance

    150 Strength: +50% stamina damage from melee light and heavy attacks, -10% decrease in weight of mined items

    200 Strength: +10% damage on stunned, slowed, or rooted enemies, +10% mining speed

    250 Strength: Stamina regen is faster during melee attacks, +10% mining yield increase

    300 Strength: Melee attacks gain Grit, 25% chance to mine ore with a single swing

    Dexterity

    Dexterity affects the damage output of your ranged weapons, which includes Bows and Muskets. It also functions as a secondary stat to boost the attack power of Swords, Rapiers, Spears, and Hatchets. Strength is generally more important than Dexterity for melee weapons, but the benefits it confers to critical attack chance, thrust damage, and crit damage can be incredibly useful for certain DPS builds. Higher milestones of the Dexterity stat also offer bonuses to dodging, for characters who like zooming around on the battlefield.

    Here are the bonuses you get for reaching milestones in the Dexterity stat:

    50 Dexterity: +5% crit chance, +10% skinning speed

    100 Dexterity: +5% thrust damage, +20% haste for 3s after skinning

    150 Dexterity: Dodges cost 10 less stamina, -10% decrease in weight of skinned items

    200 Dexterity: +10% bonus backstab and headshot damage, +10% skinning speed

    250 Dexterity: +10% bonus crit damage on stunned, slowed, or rooted enemies, +10% skinning yield increase

    300 Dexterity: Guaranteed crit after dodge roll (once per 10s), ammo has a 15% chance of being returned

    Intelligence

    Intelligence determines how effective your magic attacks are in New World when you use weapons like the Fire Staff and Ice Gauntlet. The stat also grants some secondary bonuses to Rapiers and Muskets. While focusing on Intelligence is neither necessary nor recommended for characters solely focused on those two weapon classes, the bonuses Intelligence offers makes rolling a magic user with one of those two weapons as a secondary quite viable.

    You’ll unlock the following bonuses for reaching milestones in the Intelligence stat:

    50 Intelligence: +10% damage to light and heavy magic attacks, +10% harvest speed

    100 Intelligence: +10% crit damage, +5% chance for 1 Azoth while harvesting

    150 Intelligence: +15% elemental damage, -10% decrease in weight of harvested items

    200 Intelligence: +10 mana after a dodge, +10% harvest speed

    250 Intelligence: +30% duration to damage over time spells, +10% harvest yield increase

    300 Intelligence: +30% damage on first hit on full health target, -10% reduction in Azoth fast travel cost

    Focus

    Focus is perhaps the least desirable stat in that it offers little to no benefit to most of the weapon classes. The stat primarily impacts the effectiveness of the Life Staff, for characters that want to focus (no pun intended) on healing other players. The focus attribute contributes gredatly to the rate at which you will recover your mana, which you’ll need if you want to be constantly casting spells. If you’re rolling any kind of magic user, you’ll want to invest at least 50 points in Focus for the 10% increase to mana regeneration, if nothing else.  

    Here’s what you’ll unlock for reaching the thresholds in the Focus stat:

    50 Focus: +10% mana regen rate, +10% fishing line tension

    100 Focus: +20 mana, +10% salvaging yield increase

    150 Focus: +20% healing output, -10% decrease in carrying weight of fish

    200 Focus: +20% casted buff duration, +10% fishing line tension

    250 Focus: +30 mana on any self or group kill, +10% increase to caught fish size

    300 Focus: When your mana hits 0, gain 200% mana regen for 10s (60s cooldown), -10% cooldown reduction for Inn fast travel

    Constitution

    Last but not least is the Constitution stat, which determines how much damage your character can take. Not only does pumping points into this stat going to give you more health, reaching some of the thresholds will provide bonuses to your overall health based on the armor you have equipped, reduce how much damage you take from enemy attacks, and bonuses to your overall armor. It’s an absolute must-have for tanky characters, but not something you’ll want to focus on in most builds.

    50 Constitution: All health consumables 20% stronger, +10% logging speed

    100 Constitution: Increase max health by 10% of physical armor, -10% reduction on tool durability loss

    150 Constitution: -10% crit damage taken, -10% decrease in weight of logging items

    200 Constitution: +20% armour, +10% logging speed

    250 Constitution: -80% damage reduction when at full health (60s cooldown), +10% logging yield increase

    300 Constitution: +20 duration of stun, slow, and root spells, 25% chance to chop a tree in a single swing

    New World

    Weapon Classes in New World

    Right off the bat, you’ll notice that New World doesn’t come with a typical class system. Unlike World of Warcraft or The Elder Scrolls Online, you don’t get to choose your player class at the start of the game – nor does one even really exist.

    Instead, the weapons you choose determine your playstyle. These include one-handed weapons, two-handed weapons, ranged weapons, and magical weapons. Each weapon class is split between two skill trees with skills that you can pick and choose from to complement your personal preference.

    The weapons and their attribute dependencies (primary, secondary) include:

    One-Handed Weapons

    Swords – Strength

    Rapiers – Dexterity and Intelligence

    Hatchets – Strength and Dexterity

    Two-Handed Weapons

    Spears – Dexterity and Strength

    Great Axes – Strength

    War Hammers – Strength

    Ranged Weapons

    Bows – Dexterity

    Muskets – Dexterity, Intelligence

    Magical Weapons

    Fire Staffs – Intelligence

    Life Staffs – Focus

    Ice Gauntlets – Intelligence

    Unlike other games, you level up your weapon skill by simply using them. Want to unlock new skills in the Fire staff weapons tree? Just use it to kill more monsters. Furthermore, if you’re unhappy with the way your build is going, you can opt to respec your skills.

    BEYOND THE BASICS

    Now that you’ve had a chance to experiment with the basic weapon classes, you’ll have the ability to mix and match with the two weapon slots New World provides. Effectively, every character is made up of two weapon classes, so it’s generally a good idea to pick two weapon classes that compliment each other in their attribute dependencies or the skills they offer.

    For example, you won’t go amiss with rolling a Dexterity-based build that uses Spears and Bows to cover damage dealing both near and afar, while equipping light armor. Alternatively, you can also roll with a low-DPS, heavily armored class like the Sword and Shield and equip a Life Staff as a secondary if you intend to solo through the game’s PVE content and take on a tank role in group expeditions.

    Ian Miles Cheong
    Editor-in-Chief at GameTalon.
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